Purr Pantry
Store a finite supply reel in connected groups and plan naps around a cat’s forecast needs.
How to play
Keep Food, Water and Play positive through twelve ordered deliveries. Store the next supply in an empty pantry cell. A connected orthogonal group of3+ clears and refills its need by7 (capacity12). Every delivery then drains all needs by1. Forecast events drain an EXTRA2 Water on day4, Food on day8 and Play on day12. Play matches also earn one nap, up to two stored. Spend a nap to skip the next NORMAL drain, but not its event. Once per run, swap the next two deliveries to change the order without changing total stock. Storage cannot be moved; isolated supplies can jam the pantry. Zero in any need loses before completion.
About this original study
One compact handcrafted scenario inspired by a documented mechanic, not a clone or a complete remake. Original interface and rule implementation; no source artwork, code, music, accounts or purchases.